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exploring/appearance/Program.cs

Refer to the Appearance Example.

// ****************************************************************************
// $Id$
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2023, CADEX. All rights reserved.
//
// This file is part of the CAD Exchanger software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// POSSIBILITY OF SUCH DAMAGE.
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// ****************************************************************************
using cadex;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace appearance
{
class Program
{
// For more information see https://stackoverflow.com/questions/8836093/how-can-i-specify-a-dllimport-path-at-runtime
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern bool SetDllDirectory(string lpPathName);
static int Main(string[] args)
{
// Add runtime path to CAD Exchanger libraries (e.g. compiled with Visual Studio 2015)
SetDllDirectory("../../../../../../win64/vc14.1/bin");
string aKey = LicenseKey.Value();
// Activate the license (aKey must be defined in cadex_license.cs)
if (!LicenseManager.Activate(aKey))
{
Console.WriteLine("Failed to activate CAD Exchanger license.");
return 1;
}
if (args.Length != 1)
{
Console.WriteLine("Usage: " + System.Reflection.Assembly.GetExecutingAssembly().Location
+ " <input_file>, where:");
Console.WriteLine(" <input_file> is a name of the XML file to be read");
return 1;
}
string aSource = args[0];
if (!new ModelData_ModelReader().Read(new Base_UTF16String(aSource), aModel))
{
Console.WriteLine("Failed to read the file " + aSource);
return 1;
}
// Explore model's appearances
AppearancesCollector aCollector = new AppearancesCollector(aModel);
// Print the number of unique appearances in our model
aCollector.PrintAppearancesCount();
return 0;
}
}
class SubshapeAppearancesCollector : ModelData_BRepRepresentation.SubshapeVisitor
{
public SubshapeAppearancesCollector(ModelData_BRepRepresentation theBRep, HashSet<ModelData_Appearance> theAppSet)
{
myBRep = theBRep;
myAppSet = theAppSet;
}
public override void Apply(ModelData_Shape theShape)
{
ExploreShapeAppearances(theShape);
}
private void ExploreShapeAppearances(ModelData_Shape theShape)
{
ModelData_Appearance anApp = myBRep.Appearance(theShape);
if (anApp != null)
{
myAppSet.Add(anApp);
}
}
private HashSet<ModelData_Appearance> myAppSet = new HashSet<ModelData_Appearance>(new ModelData_AppearanceHash());
}
class RepVisitor : ModelData_Part.RepresentationVisitor
{
public RepVisitor(HashSet<ModelData_Appearance> theAppSet)
{
myAppSet = theAppSet;
}
public override void Apply(ModelData_BRepRepresentation theBRep)
{
SubshapeAppearancesCollector aCollector = new SubshapeAppearancesCollector(theBRep, myAppSet);
theBRep.Accept(aCollector);
}
public override void Apply(ModelData_PolyRepresentation thePolyRep)
{
ExplorePVSAppearances(thePolyRep);
}
private void ExplorePVSAppearances(ModelData_PolyRepresentation thePolyRep)
{
ModelData_PolyShapeList aList = thePolyRep.Get();
for (uint i = 0; i < aList.Size(); ++i)
{
ModelData_PolyVertexSet aPVS = aList.Element(i);
ModelData_Appearance anApp = aPVS.Appearance();
if (anApp != null)
{
myAppSet.Add(anApp);
}
}
}
private HashSet<ModelData_Appearance> myAppSet = new HashSet<ModelData_Appearance>(new ModelData_AppearanceHash());
}
class SGEAppearancesCollector : ModelData_Model.CombinedElementVisitor
{
public SGEAppearancesCollector(HashSet<ModelData_Appearance> theAppSet)
{
myAppSet = theAppSet;
}
public override void Apply(ModelData_Part thePart)
{
ExploreSGEAppearance(thePart);
RepVisitor aVisitor = new RepVisitor(myAppSet);
thePart.Accept(aVisitor);
}
public override bool VisitEnter(ModelData_SceneGraphElement theElement)
{
ExploreSGEAppearance(theElement);
return true;
}
// Collects SceneGraphElement appearance
private void ExploreSGEAppearance(ModelData_SceneGraphElement theSGE)
{
ModelData_Appearance anApp = theSGE.Appearance();
if (anApp != null)
{
myAppSet.Add(anApp);
}
}
private HashSet<ModelData_Appearance> myAppSet = new HashSet<ModelData_Appearance>(new ModelData_AppearanceHash());
}
class AppearancesCollector
{
public AppearancesCollector(ModelData_Model theModel)
{
myModel = theModel;
SGEAppearancesCollector aCollector = new SGEAppearancesCollector(myAppSet);
myModel.Accept(aCollector);
}
public void PrintAppearancesCount()
{
Console.WriteLine("Total model unique Appearances count: " + myAppSet.Count);
}
private HashSet<ModelData_Appearance> myAppSet = new HashSet<ModelData_Appearance>(new ModelData_AppearanceHash());
private ModelData_Model myModel;
}
}
Defines a Unicode (UTF-16) string wrapping a standard string.
Definition: Base_UTF16String.hxx:34
Hasher for ModelData_Appearance.
Definition: ModelData_Appearance.hxx:84
Provides an interface to appearance which is a collection of visual styles.
Definition: ModelData_Appearance.hxx:39
void Add(const ModelData_Texture &theTexture)
Adds a texture to the texture set of appearance.
Definition: ModelData_Appearance.cxx:304
Defines precise Boundary Representation of part.
Definition: ModelData_BRepRepresentation.hxx:39
void Accept(SubshapeVisitor &theVisitor) const
Applies the visitor to visit the subshapes.
Definition: ModelData_BRepRepresentation.cxx:993
Provides CAD Exchanger data model.
Definition: ModelData_Model.hxx:43
Reads any format that CAD Exchanger can import.
Definition: ModelData_ModelReader.hxx:33
Defines a leaf node in the scene graph hiearchy.
Definition: ModelData_Part.hxx:35
void Accept(RepresentationVisitor &theVisitor) const
Accepts a visitor of the associated representations.
Definition: ModelData_Part.cxx:384
Defines polygonal (faceted or tessellated) representation of part.
Definition: ModelData_PolyRepresentation.hxx:39
const ModelData_PolyShapeList & Get() const
Returns poly shapes comprising the representation.
Definition: ModelData_PolyRepresentation.cxx:408
List of vertex sets contained in polygonal representation.
Definition: ModelData_PolyShapeList.hxx:33
Base class for particular vertex sets - triangle sets, polyline sets, point sets.
Definition: ModelData_PolyVertexSet.hxx:31
Base class for part, instance and assembly.
Definition: ModelData_SceneGraphElement.hxx:39
ModelData_Appearance Appearance() const
Returns the scene graph element's own appearance.
Definition: ModelData_SceneGraphElement.cxx:120
Base class of topological shapes.
Definition: ModelData_Shape.hxx:37
Defines classes, types, and global functions related to CAD Exchanger.
Definition: A3DSTestLib.hxx:22