Base class for part, instance and assembly. More...
#include <cadex/ModelData_SceneGraphElement.hxx>
Classes | |
class | LayerIterator |
Iterator over layers this element belongs to. More... | |
Public Types | |
typedef cadex::internal::ModelData_SceneGraphElementImpl | ImplType |
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typedef int | IdType |
Defines a type identifier. | |
Public Member Functions | |
ModelData_SceneGraphElement () | |
Constructor. | |
void | SetAppearance (const ModelData_Appearance &theAppearance) |
Sets appearance of the scene graph element. | |
ModelData_Appearance | Appearance () const |
Returns the scene graph element's own appearance. | |
void | AddProperties (const ModelData_PropertyTable &theProperties) |
Adds a property table to the element. | |
ModelData_PropertyTable | Properties () const |
Returns a property table. | |
void | AddPMI (const ModelData_PMITable &thePMI) |
Adds a PMI table to the element. | |
ModelData_PMITable | PMI () const |
Returns a PMI table. | |
void | AddConfigurations (const ModelData_ConfigurationManager &theConfigurations) |
Adds a configuration manager to the element. | |
ModelData_ConfigurationManager | Configurations () const |
Returns a configuration manager. | |
void | AddToLayer (const ModelData_Layer &theLayer) |
Adds element to layer. | |
void | Accept (ModelData_Model::ElementVisitor &theVisitor) const |
Accepts an element visitor. | |
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ModelData_BaseObject () | |
Constructor. | |
IdType | TypeId () const |
Returns an object type id. | |
template<typename T > | |
bool | IsOfType () const |
Returns true if the object has a type T. | |
void | SetName (const Base_UTF16String &theName) |
Sets an object name. | |
Base_UTF16String | Name () const |
void | SetUuid (const Base_Uuid &theUuid) |
Base_Uuid | Uuid () const |
void | Nullify () |
Resets reference to implementation object. | |
bool | IsNull () const |
Returns true if the object is nullified. | |
operator bool () const | |
Casts the object to the bool type. | |
internal::ModelData_BaseObjectImpl * | Impl () const |
Return a handle to backend (reserved for internal use). | |
Protected Member Functions | |
ModelData_SceneGraphElement (const internal::ModelData_BaseObjectImpl *theImpl) | |
Constructor (reserved for internal use). | |
ModelData_SceneGraphElement (const internal::ModelData_BaseObjectImpl *theImpl, const Base_UTF16String &theName) | |
Constructor (reserved for internal use). | |
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ModelData_BaseObject (const internal::ModelData_BaseObjectImpl *theImpl) | |
Constructor (reserved for internal use). | |
ModelData_BaseObject (const internal::ModelData_BaseObjectImpl *theImpl, const Base_UTF16String &theName) | |
Constructor (reserved for internal use). | |
template<typename T > | |
T * | GetOrCreateImpl () |
Reserved for internal use. | |
Base class for part, instance and assembly.
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inline |
Constructor.
Creates a null object (see IsNull()).
void cadex::ModelData_SceneGraphElement::Accept | ( | ModelData_Model::ElementVisitor & | theVisitor | ) | const |
Accepts an element visitor.
The order of visiting depends on the type of this object:
void cadex::ModelData_SceneGraphElement::AddPMI | ( | const ModelData_PMITable & | thePMI | ) |
Adds a PMI table to the element.
If this object did not have PMI yet, then thePMI are just linked to this object. Otherwise, the elements of thePMI are appended to existing PMI table (see ModelData_PMITable::Add (const ModelData_PMITable&).
Must not be called on IsNull() object. Otherwise behavior is undefined.
void cadex::ModelData_SceneGraphElement::AddProperties | ( | const ModelData_PropertyTable & | theProperties | ) |
Adds a property table to the element.
If this object did not have properties yet, then theProperties are just linked to this object. Otherwise, the elements of theProperties are appended to existing property table (see ModelData_PropertyTable::Add (const ModelData_PropertyTable&).
Must not be called on IsNull() object. Otherwise behavior is undefined.
ModelData_Appearance cadex::ModelData_SceneGraphElement::Appearance | ( | ) | const |
Returns the scene graph element's own appearance.
void cadex::ModelData_SceneGraphElement::SetAppearance | ( | const ModelData_Appearance & | theAppearance | ) |
Sets appearance of the scene graph element.