#include <cadex/LicenseManager_Activate.h>
#include <cadex/ModelData_IndexedTriangleSet.hxx>
#include <cadex/ModelData_Model.hxx>
#include <cadex/ModelData_ModelReader.hxx>
#include <cadex/ModelData_ModelWriter.hxx>
#include <cadex/ModelData_Part.hxx>
#include <cadex/ModelData_PolyRepresentation.hxx>
#include <cadex/ModelData_PolyShape.hxx>
#include <cadex/ModelData_PolyShapeList.hxx>
#include <cadex/ModelSimplifier_MeshSimplifier.hxx>
#include <cadex/ModelSimplifier_MeshSimplifierParameters.hxx>
#include <iostream>
#include "../../cadex_license.cxx"
{
public:
class PolyRepExplorer : public ModelData_Part::VoidRepresentationVisitor
{
public:
{
const auto& aShapeList = theRep.
Get();
for (size_t i = 0; i < aShapeList.Size(); i++) {
const auto& anITS = static_cast <const ModelData_IndexedTriangleSet&> (aShape);
myNumberOfTriangles += anITS.NumberOfFaces();
}
}
}
size_t myNumberOfTriangles = 0;
};
{
PolyRepExplorer aRepExplorer;
thePart.
Accept (aRepExplorer);
myNumberOfTriangles += aRepExplorer.myNumberOfTriangles;
}
size_t NumberOfTriangles() const
{ return myNumberOfTriangles; }
private:
size_t myNumberOfTriangles = 0;
};
int main (int argc, char *argv[])
{
auto aKey = LicenseKey::Value();
if (!CADExLicense_Activate (aKey)) {
cerr << "Failed to activate CAD Exchanger license." << endl;
return 1;
}
if (argc != 3) {
cerr << "Usage: " << argv[0] << " <input_file> <output_file>, where:" << endl;
cerr << " <input_file> is a name of the VRML file to be read" << endl;
cerr << " <output_file> is a name of the XML file to be saved" << endl;
return 1;
}
const char* aSource = argv[1];
const char* aDest = argv[2];
if (!aReader.
Read (aSource, aModel)) {
cerr << "Failed to open and convert the file " << aSource << endl;
return 1;
}
TriangleCounter aBeforeCounter;
aModel.
Accept (aBeforeCounter);
cout <<
"Model name: " << aModel.
Name() << endl;
cout << "# of triangles before: " << aBeforeCounter.NumberOfTriangles() << endl;
TriangleCounter anAfterCounter;
aNewModel.
Accept (anAfterCounter);
cout << "# of triangles after: " << anAfterCounter.NumberOfTriangles() << endl;
cerr << "Failed to write the file " << aDest << endl;
return 1;
};
return 0;
}