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Unity/Assets/Scripts/ModelLoaderWithPMI.cs

Refer to the Unity PMI Viewer Example.

// ****************************************************************************
// $Id$
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2020, CADEX. All rights reserved.
//
// This file is part of the CAD Exchanger software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// ****************************************************************************
using System.IO;
using UnityEngine;
using cadex;
public class ModelLoaderWithPMI : ModelLoader
{
public override void ImportModel(string thePath)
{
var aModel = ModelImporter.ImportModel(thePath, true);
// convert MDM to GameObject
Unity_ObjectFactory aFactory = new Unity_ObjectFactory();
aFactory.Parameters().SetImportPMI(true);
if(CustomShader)
aFactory.Parameters().SetShader(CustomShader);
aFactory.Parameters().SetScaleFactor(ScaleFactor);
string aModelName = Path.GetFileName(thePath);
aResultGameObject = aFactory.Create(aModel, aModelName);
GameObject.Find("Main Camera").GetComponent<CameraControl>().SetTarget(aResultGameObject.transform);
}
}