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Unity/Assets/Scripts/ModelLoader.cs

Refer to the Unity Base Viewer Example.

// ****************************************************************************
// $Id$
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2021, CADEX. All rights reserved.
//
// This file is part of the CAD Exchanger software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ****************************************************************************
using System.IO;
using UnityEngine;
using cadex;
public class ModelLoader : MonoBehaviour
{
public Shader CustomShader;
public float ScaleFactor = 1f;
protected GameObject aResultGameObject;
void Start()
{
Screen.SetResolution(1280, 800, false);
//Put your license file in the Scripts folder
string aKey = LicenseKey.Value();
// Activate the license (aKey must be defined in cadex_license.cs)
if (!LicenseManager.Activate(aKey))
{
Debug.LogError("Failed to activate CAD Exchanger license.");
}
}
public virtual void ImportModel(string thePath)
{
var aModel = ModelImporter.ImportModel(thePath);
Unity_ObjectFactory aFactory = new Unity_ObjectFactory();
if(CustomShader)
aFactory.Parameters().SetShader(CustomShader);
aFactory.Parameters().SetScaleFactor(ScaleFactor);
string aModelName = Path.GetFileName(thePath);
aResultGameObject = aFactory.Create(aModel, aModelName);
GameObject.Find("Main Camera").GetComponent<CameraControl>().SetTarget(aResultGameObject.transform);
}
public virtual void OnCancel()
{
Debug.LogError("File cannot be opened!");
}
public void OpenFileDialog()
{
if (aResultGameObject != null)
{
Destroy(aResultGameObject);
}
SimpleFileBrowser.FileBrowser.ShowLoadDialog(ImportModel, OnCancel);
}
}